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Monster hunter rise affinity
Monster hunter rise affinity













monster hunter rise affinity

  • Some monsters possess resistances that change during the course of a fight because of breakable defenses or other context-specific scenarios.
  • Just because a monster uses fire does not mean it is weak to water.īe sure to consult the Hunter's Notes for detailed information on a Monster's resistances.
  • Elemental weakness is not always a given.
  • Some important things to note when considering Elemental Damage against Monsters The in-game Hunter's Notes covers these Weaknesses and Resistances for each Monster under the Physiology tab. For example, the Lagombi is a Monster that favors cold habitats, predominantly uses Ice Elemental attacks and has a severe weakness to Fire Elemental damage. In Monster Hunter Rise, each Monster has weaknesses and resistances to the five types of Elemental Damage, causing them to take more or less damage from these sources. Note: Not necessarily the best weapons to use, simply the ones with the highest attack on the status page while wearing nothing or using Power Charm/Talon.Įlemental Damage or Elements in Monster Hunter Rise (MHR or MHRise) refers to a type of secondary damage dealt by Weapons and Monsters which can be mitigated by specific Resistances.
  • Resentment - Increases Attack when the hunter has recoverable damage (red portion of health gauge).
  • #Monster hunter rise affinity full#

    Peak Performance - Increases Attack when health is full.Heroics - Increases Attack when below a certain health threshold.Attack Boost - Increases Attack at all times.Agitator - Increases Attack when a Monster becomes enraged.The following Skills boost Raw Attack when granted by Armor or Talismans: Refer to Damage Types to see how different weapons may perform in combat. Remember that Raw Damage is subdivided into three types: Cut, Blunt, and Ammo, and that Monster Body Parts have individual Body Part Multipliers for each.

    monster hunter rise affinity

    Refer to Affinity to see how it can affect displayed damage numbers. Refer to Sharpness, Weapons and Monsters for more information on these multipliers. X 0.8 (Monster Part multiplier for Great Izuchi's tail tip against Blunt Damage) X 0.42 (Combo Move multiplier for Hammer's Overhead Smash I attack)

    monster hunter rise affinity

    X 1.05 (Sharpness multiplier for Green-level Sharpness - non-elemental) X Monster Part x Quest Difficulty x Rage Statusįor example, hitting a Great Izuchi's tail tip with an Overhead Smash I from the Bone Hammer I, assuming Quest Difficulty and Rage status multipliers of 1.0 and no boost to Attack from Items or Skills, will yield:

    monster hunter rise affinity

    However, this is no longer the case in Rise, where weapons display their True Attack Value or True Raw, simplifying the damage calculations.Įach Weapon Type still has varying multipliers for all the different Combo Moves(often referred to as 'Motion Value') and this is taken into account when calculating damage numbers, along with the modifiers for Sharpness, Monster Part or Hitzone, Quest Difficulty, as well as a Monster's Enrage Status. In previous games, weapons tend to have bloated Attack Values and displayed much higher numbers on the stats page than their actual damage output range. The higher the Attack on your weapon the more Raw Damage you will deal to a Monster. Raw Damage - also called Physical - is calculated separately from Elemental Damage and Status Effect buildup. Monsters also use Raw damage calculations, which is mitigated by the Hunter's Defense stat.įor a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances. Attack Power or Raw Damage is a damage statistic in Monster Hunter Rise (MHR).















    Monster hunter rise affinity